![halo 2 pc console commands halo 2 pc console commands](https://images.gamewatcherstatic.com/screenshot/image/4/5d/195304/00020953.jpg)
Result: You’ll never remember this, and thus never zoom in and out. For instance, to zoom in and out you need to hold the Alt key first.
#Halo 2 pc console commands full#
Despite having full mouse-and-keyboard controls, I have some real issues with a few commands. I’ve lost entire squads to a single sniper when I thought a battle was in-hand and didn’t think to check back on them until too late.Īnd then there are the control issues.
![halo 2 pc console commands halo 2 pc console commands](https://cdn.realsport101.com/images/ncavvykf/gfinityesports/767340ebbe95f0321a8b7a07b26fd27f11f1d698-1288x686.png)
Or when enemy snipers have a fog of war advantage, attack, and since your units “can’t see” the enemy they do nothing. This is particularly painful when a rogue group of Banshees flies in to raid your HQ and the anti-air units ten feet away on the other side of the base just hang out and do nothing. Units also-not always, but just often enough to make you irate-have a tendency to ignore enemies who they should maybe be paying attention to.
![halo 2 pc console commands halo 2 pc console commands](https://skyrim.wiki.fextralife.com/file/Skyrim/console_example_2_skyrim.jpg)
#Halo 2 pc console commands driver#
4) All your soldiers get shredded apart while your Wraith driver sits and watches. 3) Notice that your Wraith, despite being ordered to attack, gets stuck behind your other units, just barely out of range of the thing you’re attacking, and thus decides not to fire on the enemy whatsoever. Here’s the most reproducible error I’ve seen: 1) Take a large and varied group of units-some infantry, a few Warthogs, and maybe a captured Wraith. The most frustrating issue I’ve noticed concerns the AI of your own units. It works most of the time though, and honestly isn’t the biggest concern I’ve had.įor that, we’ve got to delve into how Halo Wars 2 plays moment-to-moment. It’s particularly noticeable when coming back from any in-engine cutscene, with hitching motions and weird visual glitches (partially-loaded geometry, vanishing units, et cetera) as the game relinquishes control back to the player. And yet I’ve had numerous instances where performance stuttered mid-mission. There are never that many units on-screen, nor are the maps any larger than what you might expect from StarCraft or Grey Goo. I’m pretty shocked I need a “mostly” qualifier on there though, because it’s a damn real-time strategy game, and not even a particularly strenuous one like Ashes of the Singularity. We can start with performance, which (with Nvidia’s latest driver update) is mostly good on my Core i7-5820K and GeForce GTX 980 Ti.